![]() In the Tales of Destiny 2 manga, Loni ripping apart a forcefield with his bare hands.What's even better? In Tales of Destiny 2, it's not even considered a Limit Break (later games with the move fix this) and you can use it as long as you have the TP for it. It has to be showcased on bosses, simply because regular enemies don't live long enough to rack up all the damage the move does. Which results in four levels of Orbital Bombardment that fully heals your party at the end of it. It's a Game-Breaker spell you need to have started a second playthrough to unlock. Everytime Barbatos Goetia says this, it pretty much quite sums up how awesome he is.The rest of the party follows up with another Moment of Awesome, pulling a Big Damn Heroes moment and refusing to give up on their friend in a second Shut Up, Hannibal!.Judas's arc is all about redeeming himself. Made even more awesome after the remake of the first game, when he gave in to similar torment. His response? Reject her completely and refuse to betray his new friends, saying he'd prefer eternal torment than serving her. When Judas is in his Illusion World, he's being forced to relive one of the worst moments of his life followed by his death over and over again while Elraine Hannibal Lectures him in between rounds of misery, trying to get him to agree to her Deal with the Devil.His monologue build up also helps in making it more awesome. execute Judas' final Hi-Ougi and do something at the end, and then he will break his mask, fighting for the rest of the battle unmasked. ![]() ![]() And in the second game, after finishing the game twice (just once for the PSP version) and restarting anew.the blade that will carve the path to our future!! ZAN!! KUU!! TEN!! SHOU!! KEEEEEENNNN!!! Stahn delivers a One-Liner and finishes Miktran using a Blast Caliber/Hi Ougi that he has never used, but will be used by his future son. The PS2 Destiny remake gets one when Miktran is finished for good.Too bad Namco did not appreciate their work. Wolf Team figured out that by breaking the vocals down to a thousand segments and switching them on the fly as needed, as well as encoding the rest of the song regularly, they could fit the song into a reasonably small footprint (never mind that the game used a 48Mbit cart, the largest cart size available at that time), and they didn't even need a co-processor. Prior to that developers thought it can't be done on the SNES due to various factors, among them the available memory of a SNES SPU, and train of thoughts then are that games that have a fully voiced opening theme can only be released on CD media and perhaps required use of co-processors. It's one of the game's Awesome Music, but it counts as the game's, and indeed the SNES', Moment of Awesome overall because it's the first game on the SNES to have a fully-voiced theme song. And he did such a good job that he came back for the cameos in other Tales games. The English dub keeps the awesomeness intact by casting Patrick Seitz as Dhaos. ![]() Two of his crowning moments are when he confronts Reisen, and the first time he confronts Cress.
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